Press release: JKU Startup utilises video games for online surveys

Linz, 14.04.2017 – The Johannes Kepler University Linz (JKU)-based startup GameSurvey.io is about to take online surveys to the next level. Johannes Gartner and Martin Kunz are developing an application which will allow scientific surveys to be conducted through online video games. The most recent version of GameSurvey.io is available to the public for free at www.gamesurvey.io. Starting now, interested users can get registered as beta testers.

GameSurvey.io addresses a problem well-known to scientists conducting quantitative surveys: low engagement of respondents, leading to low rates of response or inferior quality of data. The application, which allows respondents to complete surveys in a game-like way, was developed into a software-as-a-service solution over the course of last year and has now been published as a beta version.

GameSurvey.io enables researchers to design gamified surveys. Co-founder Johannes Gartner: “We are looking for feedback and suggestions for improving the software, ideas for new areas of application and research results with regard to gamified methods.” The continuous improvement of the platform is the top priority for 2017. “We are committed to open-source production and want to invite interested developers for collaboration on GitHub”, says Martin Kunz, managing engineer of the project.

Background: scientifically verified

GameSurvey.io utilizes gamified elements for the collection of scientific data. Conventional surveys are replaced with interactive animations; respondents maneuver through a video game instead of working through long questionnaires. An experimental study conducted 2013-2016 at the Johannes Kepler University Linz with 722 participants achieved a significantly higher rate of completion than conventional methods. “Research institutions of all kinds are increasingly confronted with sinking rates of response”, says Gartner. “With an entertaining alternative to boring questionnaires, respondents have a higher incentive for participation. This leads to lower rates of termination and thus to more relevant data sets.”

Rewards and Cooperations

The research project, which Johannes Gartner started at the Johannes Kepler University Linz in 2013, has twice won funding from the Internet Foundation Austria through the netidee program. In 2015, GameSurvey.io was handed the IPA Open Science Award by then ORF “Science Buster” Werner Gruber. In order to provide access to this promising survey method for a wider target audience, GameSurvey.io has become part of the incubation program tech2b in 2016 and was developed into a SaaS (Software-as-a-Service) solution.

Links

tech2b.at

netidee 

Contact

DI Dr. Johannes Gartner

GameSurvey.io

Hafenstraße 47-51, A-4020 Linz

Mail: office@gamesurvey.at

GameSurvey 2.1 SaaS now available

GameSurvey 2.1 (beta) can now be used as a Software as a Service (SaaS) solution without any installation.

The newest version of GamesSurvey (still beta) can now be used without any installation as an online service. You can create an account here and start creating content. The software allows you to create an interactive (gamified) survey directly in your browser. All you need is a creative mind and some video content in form of short videoclips.

As the current version is still under beta, please report any bugs or missing features so that we can improve our software.

 

 

 

 

GameSurvey 2.0 – GSurveyCode beta & documentary

Project GameSurvey 2.0 is now finished and availiable.

GameSurvey 2.0 – Beta is now public under the Creative Common Namensnennung- Weitergabe unter gleichen Bedingungen 3.0 Österreich licence available.

Link to the source code and the documentary: Github


GSurveyCode documentary

GSurveyCode consists of two services:

  • gsWeb – provides web server and rest interfaces, talks to the database.
  • gsVideo – receives file uploads, handles streaming content to clients.

This repository contains the full GameSurvey code.

Dependencies

  • ffmpeg: The video server requires a working ffmpeg installation for transcoding, expecting path to ffmpegand ffprobe in his config file.
  • JDK: JDK 8 is required to build GSurveyCode

Compile

https://gradle.org/ is used as build system.:

gradle dist

Builds both services and packs them as seperates jar files.

Configuration

Web Server

server:
  applicationConnectors:
  - type: http
    port: 8080
  adminConnectors:
  - type: http
    port: 8081

jwtkey:

fbappID: 42
fbsecureCode: 42

#mail settings
smtpAuth: true
startTls: true
ssl: false
smtpHost: smtp.gmail.com
smtpPort: 587
username: example@gmail.com
password: password
from: example@gmail.com


database:
  # the name of your JDBC driver
  driverClass: org.postgresql.Driver
  #  # the username
  user: username
  #
  #  # the password
  password: password
  #
  url: jdbc:postgresql://127.0.0.1/gamesurvey

# Logging settings.
logging:

  # The default level of all loggers. Can be OFF, ERROR, WARN, INFO, DEBUG, TRACE, or ALL.
  level: INFO

Video Server

videoDirName: C:\uploaded\

gsServiceURL: http://localhost:8080
jwtkey:

serverID: 1
ffmpeg:  C:\Program Files\ffmpeg\bin\ffmpeg.exe
ffprobe: C:\Program Files\ffmpeg\bin\ffprobe.exe

jerseyClient:
  timeout: 3s

server:
  applicationConnectors:
  - type: http
    port: 9000
  adminConnectors:
  - type: http
    port: 9001

# Logging settings.
logging:

# The default level of all loggers. Can be OFF, ERROR, WARN, INFO, DEBUG, TRACE, or ALL.
 level: INFO

JWT

Both servers require a matching jwt key for internal communication and user authentication.

If the jwtkey field is empty, a random jwt key is generated and logged to stdout. This key should be put into the configuration files.

System overview

Running GSurveyCode

java -jar gsweb.jar server gsweb.yml
java -jar gsvideo.jar server gsvideo.yml

Deployment

For production a reverse proxy like https://nginx.org/ or http://www.haproxy.org/ may provide https and provide a single endpoint for both services.

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The Free Software Foundation may publish revised and/or new versions of
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address new problems or concerns.

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How to Apply These Terms to Your New Programs

If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.

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to attach them to the start of each source file to most effectively
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the “copyright” line and a pointer to where the full notice is found.
Copyright (C)

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published
by the Free Software Foundation, either version 3 of the License, or
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This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
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You should have received a copy of the GNU Affero General Public License
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Also add information on how to contact you by electronic and paper mail.

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You should also get your employer (if you work as a programmer) or school,
if any, to sign a “copyright disclaimer” for the program, if necessary.
For more information on this, and how to apply and follow the GNU AGPL, see
<http://www.gnu.org/licenses/>.

GameSurvey @ Aalto University in Finland

Johannes Gartner presented the software and research project GameSurvey to the members of the department of Management Studies (Entrepreneurship) at the Aalto University in Finland.

In order to find future research applications of GameSurvey, Dr. Johannes Gartner presented and discussed gamification in teaching and research with the memers of the department of Management Studies at Aalto University in Helsinki (Finland).GameSurvey-Aalto

 

 

Picture (from left to right: Dr. Ewald Kibler, Dr. Johannes Gartner, Dr. Richard Lang, Prof. Dr. Teemu Kautonen, Dr. Myrto Chliova and Dr. Steffen Farny)

Link: Aalto University

GameSurvey founder finished Doctorate with distinction

Quantitative empirical business research suffers from low levels of participation and falling return rates. This issue is exacerbated, when more sensible topics are surveyed. As the return rate is crucial for the robustness of empirical results and the strength of the implications drawn from them, it is essential to develop innovative methods of data collection.

During his doctorate at the Institute for Innovation Management @ JKU Linz, Johannes Gartner combined entertainment and data collection in one tool that facilitates ‘Game Survey’ and tested motivational effects, biases and data quality during a quasi-experimental study.

GameSurvey moves in their (first) office in Linz

The startup GameSurvey moved in their (first) office in Linz.

We proudly announce our new address:

GameSurvey
Hafenstraße 47-51
A-4020 Linz (Österreich)

Our first day in the still empty office:
Johannes Gartner (left) and Martin Kunz (right)

 

 

GameSurvey receives Tech2b HIGHTECH Funding

GameSurvey is more than happy to announce that GameSurvey was accepted in Upper Austrias incubator programme Tech2b.

The incubator Tech2b, based in Linz (Austria) decided to support GameSurvey. Together with AplusB, Tech2b granted Dr. Johannes Gartner and Martin Kunz a high-tech funding with the aim to found a company around the innovative software.

After the successful development supported by Netidee (IPA Austria), Tech2b provides the basis for the further development of GameSurvey in order to improve the software and to secure the further development of GameSurvey.

Links: Tech2b

 

GameSurvey 2.0: Preview II: The new video approach

HTML5 animations are to complicated for non-technical users. But how create interactive animations which are easy to make and still compatible with any (mobile) device?

HTML5 is surely on of the most promising markup language for animations. This is especially true when you like to use such animations on mobile devices.

But not everyone is able to create HTML5 animations from scratch or use a creator tool such as Hype from Tumult. So we first thought about creating our own super intuitive online HTML5 creator. But to create such a perfect online animation software you need plenty of resources (which we do not have) and still face the risk of not being better than already existing software. Furthermore reinventing the wheel does not help anyone.

So we came up with a complete different approach: Using videos instead of animations! OK, that sound not so innovative first, but let me explain the advantages:

  1. Everyone knows how to create a short video: As nearly everyone owns a smartphone, to film a short video is not rocket science anymore. So if you are able to make short clip with you smartphone, you are basically able to interlink them with a database quite soon (wait for our product launch)
  2. You can still use your HTML5 or Flash creator: Another positive aspect of using videos as our main animations is the possibility that you can export nearly every animation in a video file. So in case you have already your perfect HTML5 animation, just export them as a video an use GameSurvey 2.0 to create an interactive plot.
  3. Videos are more secure: OK this aspect can surely be discussed. But another positive aspect of using videos is to reduce the risk of harmful scripts. If we just allow the upload of a video instead of a HTML5 animation we reduce the risk of putting (hidden) harmful and executable scripts on our servers.
  4.  There are plenty of intuitive apps out there: With the mobile device revolution in the last years, plenty of new and cheap apps have been offered. Nowadays you can easily use your iPad to create short animations and or a Stop and go movie without any special skills. As most of this apps use their own genuine file format which do not allow to use it in any other application they do allow an export in a video format (to share your results in social media mostly).
  5. Videos are multi-compatible: They can be played on Smartphones, Tablets, PC and plenty of other devices.
  6. Microsoft Powerpoint is your new friend: The last but quite promising aspect of using videos for your animation is Microsoft Powerpoint. Yes, as strange as it sounds but the latest versions of Microsoft Powerpoint (for Windows) allows the export of you slide-set as a video. Why is this good news? Because nearly everyone knows how to create a powerpoint presentation. Just explore the fancy transition possibilities let text and pictures fly around as you like and export the result as a video.

 

 

 

 

GameSurvey 2.0: Preview I: Motivation

The new approach of GameSurvey 2.0 is to offer an intuitive way of creating interdepend animations so that you can use it as a gamified survey. 

As our approach in GameSurvey 1.0 was to complex for many users we currently reinvent GameSurvey completely to offer a much more intuitive way of creating gamified solutions.

To create a gamified survey you need basically three aspects:

  1. An idea of a game plot
  2. Animations
  3. A database system to collect data

As the creation of a game plot is a very individual aspect we focused in our first version on a solution to interlink animations with a database system. As there (was and still is) plenty of software out there which allows you to create perfect animations, we developed a system where you can interlink HTML5 animations with a LimeSurvey database to create gamified surveys. That worked quite well, especially for us as we where able to create some interactive surveys and test them during an experimental study. But we soon got the feedback that not every user is a nerd like us and that they face some difficulties to create their own HTML5 animations. So we had to rethink our approach…