Linz, 14.04.2017 – The Johannes Kepler University Linz (JKU)-based startup GameSurvey.io is about to take online surveys to the next level. Johannes Gartner and Martin Kunz are developing an application which will allow scientific surveys to be conducted through online video games. The most recent version of GameSurvey.io is available to the public for free at www.gamesurvey.io. Starting now, interested users can get registered as beta testers.
GameSurvey.io addresses a problem well-known to scientists conducting quantitative surveys: low engagement of respondents, leading to low rates of response or inferior quality of data. The application, which allows respondents to complete surveys in a game-like way, was developed into a software-as-a-service solution over the course of last year and has now been published as a beta version.
GameSurvey.io enables researchers to design gamified surveys. Co-founder Johannes Gartner: “We are looking for feedback and suggestions for improving the software, ideas for new areas of application and research results with regard to gamified methods.” The continuous improvement of the platform is the top priority for 2017. “We are committed to open-source production and want to invite interested developers for collaboration on GitHub”, says Martin Kunz, managing engineer of the project.
Background: scientifically verified
GameSurvey.io utilizes gamified elements for the collection of scientific data. Conventional surveys are replaced with interactive animations; respondents maneuver through a video game instead of working through long questionnaires. An experimental study conducted 2013-2016 at the Johannes Kepler University Linz with 722 participants achieved a significantly higher rate of completion than conventional methods. “Research institutions of all kinds are increasingly confronted with sinking rates of response”, says Gartner. “With an entertaining alternative to boring questionnaires, respondents have a higher incentive for participation. This leads to lower rates of termination and thus to more relevant data sets.”
Rewards and Cooperations
The research project, which Johannes Gartner started at the Johannes Kepler University Linz in 2013, has twice won funding from the Internet Foundation Austria through the netidee program. In 2015, GameSurvey.io was handed the IPA Open Science Award by then ORF “Science Buster” Werner Gruber. In order to provide access to this promising survey method for a wider target audience, GameSurvey.io has become part of the incubation program tech2b in 2016 and was developed into a SaaS (Software-as-a-Service) solution.
DI Dr. Johannes Gartner
Hafenstraße 47-51, A-4020 Linz